For more information, see Light Probe Groups: Ringing.Ĭheck this box if you want your tree instances to take on the layer values of their prototype Prefabs An asset type that allows you to store a GameObject complete with components and properties. This setting reduces contrast, and is dependent on Bake Light Probes for Trees. If you check this box, Unity removes visible overshooting, which often appears as ringing on GameObjects that are affected by intense lighting. This option is only effective for trees with Light Probe enabled on their prototype Prefab. If you don’t check this box, trees are still affected by Light Probe Groups A component that enables you to add Light Probes to GameObjects in your scene. These probes are internal, and don’t affect other renderers in the Scene. If you check this box, Unity creates internal Light Probes at the position of each tree, and applies them to tree renderers for lighting. When you click Create, Unity creates a copy of the Material in your Project folder, which you can modify, and then automatically selects this new copy.Ĭheck this box to draw trees, grass, and details. It does not appear when you select a custom Material. The Create button only appears when you select a default Terrain Material. Lets you specify the Material to use for rendering Terrain. Blending occurs between probes, or between probes and default reflection.Įnables Reflection probes, but no blending occurs between probes when there are two overlapping volumes. Uses default reflection if there are no Reflection Probes nearby, but no blending between default reflection and probe.Įnables Reflection probes. More info See in Glossary for reflection.Įnables Reflection Probes. This setting only has an effect when Material is set to Built In Standard, or if you use a custom Material (with Material set to Custom) that supports rendering with reflection.ĭisables Reflection Probes, and uses a skybox A special type of Material used to represent skies. Use this to set how Unity uses Reflection Probes on Terrain. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. Reflection Probes A rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. Shadows from the Terrain are visible, but the Terrain itself is not. Enlighten Baked and Enlighten Realtime Global Illumination A group of techniques that model both direct and indirect lighting to provide realistic lighting results. More info See in Glossary supports two-sided shadows. The Progressive Lightmapper A tool in Unity that bakes lightmaps according to the arrangement of lights and geometry in your scene. Rendering.ShadowCastingMode controls how the Terrain shadow interacts with Scene objects.Ĭasts two-sided shadows from either side of the Terrain. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Use this to define how the Terrain casts shadows onto other objects in the Scene A Scene contains the environments and menus of your game. Beyond this distance, the system uses a lower resolution composite image for efficiency. The maximum distance at which Unity displays Terrain Textures at full resolution. Higher values indicate lower accuracy, but with lower rendering overhead. The accuracy of the mapping between Terrain maps (such as heightmaps and Textures) and generated Terrain. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. Pixel The smallest unit in a computer image. Reconnect only connects two adjacent tiles if they have the same Grouping ID and if both tiles have Auto Connect enabled.Ĭheck this box to enable rendering of the Terrain.Ĭheck this box to enable instanced rendering. To recreate connections between tiles, click the Reconnect button. On rare occasions, you might lose connections between Terrain tiles if you change the Grouping ID, or disable Auto connect for one or more tiles. The grouping ID for the Auto connect feature.Ĭheck this box to automatically connect the current Terrain tile to to neighboring tiles sharing the same Grouping ID. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info See in Glossary, click the gear icon to reveal the Terrain The landscape in your scene. In the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary is for settings. The final tool on the five-icon toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g.
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